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  • Using Staad Pro

    Analysis and Design Using Staad Pro

    Step by Step example for analysing and designing a beam and structure using staad pro

    Analysis and Design of Structure using Staad
    http://www.docstoc.com/docs/32106588/Using-Staad-Pro--httpmosttutorialsblogspotcom

    Tekla Structure Integration into Analysis Softwares

    Tekla Structure Integration with Different Structure Analysis Softwares

    Integration between Tekla Structures and STAAD improve the workflow in the design phase at engineering
    offices. The modeling of the physical structure starts in Tekla Structures, whereas the engineer will achieve an
    understanding about how the structure is put together. With loads, support conditions and other analysis
    properties set up in Tekla Structures, the model can then be analyzed in STAAD. After analysis in STAAD, the data results, for example section property changes are automatically integrated back into Tekla Structures model.As project changes occur, the updated Tekla Structures model can be re-analyzed and incorporated into STAAD at any time, while changes from STAAD can re-update the Tekla model and engineering drawings.The integration between Tekla Structures and STAAD is done through standard Open Application Programming Interfaces (API) that enables roundtrip functionality and good maintainability of the integrated workflow.

    Download

    http://www.4shared.com/office/E0NyNAkA/Tekla_Structure_analysis__desi.html


    Facial Expression Using Morpher in 3D Studio max

    Facial Expression Using Morpher in 3D Studio max

    Introduction
     
    Various setups and rigs are there for lip sync and facial expression .The easiest way to create a set of predefined facial expressions based on morpher modifier can be applied to animate moods and lip synchronization is explained in this tutorial. 
    Head Setup for Facial Expression

    Most models are modeled half to create a perfect symmetry .The symmetry modifier is efficient in this way .However the edge of the model should be aligned to grid to be efficient as well as to prevent mistake when welded with its true center .Lastly it is to allow the rigger to paint weights correctly .The symmetry modifier should not be collapse unless both sides of the face intended to be different .In most cases due to complex facial setups,mirror modifiers and symmetry will collapse.We will retain modifier for this small setups


    Next Clone the head to several other models.These other models are used to create
    different features for expressions or lip sync.The several heads will be modeled to desired features.Keep the original head unchanged.Few examples that are interesting to work on are eyelids,a smiling faze and angry face.

    When you tweak the clone models,keep in mind how facial muscles move.An example would be a smiling face.When the mouth twiched into a smile,the muscles will affect the cheeks and slowly ,easing off to the temples.One good practice is to observe muscle reactions by acting in front of a mirror.That way you will get most of the features right.Once you are satisfied with your facial features,we will move on to add these expressions to your original head.

    In The modifier list dropdown window,select Orpher,In Morpher,there are sub categories or channel color legend,Global Parameters,Channel List,Channel Parametere and Advance Parameters.

    Creating A series of FAcial Feature/Expressions
    The empty slots are used to assign the tweaked models.
    • Select the first empty slot.
    • Click Pick Object from Scene
    • Select the model with the expression
    If you model has a complex expression (example might be having a series of different laughs),then you need to pick the entire series and tweak the expressions and assign it to the selected slot.It will show the different models in the Target List.
    • To check the toplogy of the morph targets(s) that are assigned to the Original head ,increase the number in the parameter feld of the selected slot.
    • Repeat for other facial expressions

    If the model did not morph into the expression that was assigned after keying the parameters ,check the Target List Under Progressive Morph.If there is nothing in the list,it means no tweaked model has been assigned to the selected slot.
    You may also want to change the Spinner Increments to 0.1 If you want the animation to be smoother or more subtle.
    A good work habit for recommendation is to save the heads to a separate MAX file after you are done as you can delete the heads in the scene without compromising the effects.However,It will be quite hazardous if you did not keep a copy of the clones hould you have a need to change or tweak them.

    After you deleted the clone models,the slot activation color will be changed from green to blue.The heas is now ready for animation,An important thing to note is that if you adjust the othere parameter of the morph slot without first zeroing offthe previous parameter,the deformation will stack.It simply meant that if you animate your character to smile and decide to hange it to an angry expression ,you should key your smile slot backt to zero before keying the angry slt to hundred.It is because your angry model deformation will add to the smile deformation model,causing it to deform frther if you did not zero out the parameters correctly.


    Lastly ,in order to attact the head back to the body ,edit poly modifer has to be added to attact and weld the body vertices back to its original state




    Autocad 2004

    Autocad 2004 
    AutoCAD is a CAD(Computer Aided Design or Computer Aided Drafting) software application for 2D and 3D Designing and Drafting, developed and sold by Autodesk .inc Initially released in late 1982, AutoCAD was one of the first CAD programs to run on personal computers, and notably the IBM PC. Most CAD software at the time ran on graphics terminals connected to mainframe computers or mini-computers.
    In earlier releases, AutoCAD used primitive entities — such as lines, polylines, circles, arcs, and text — as the foundation for more complex objects. Since the mid-1990s, AutoCAD has supported custom objects through its C++ API. Modern AutoCAD includes a full set of basic solid modeling and 3D tools. With the release of AutoCAD 2007 came improved 3D modeling functionality, which meant better navigation when working in 3D. Moreover, it became easier to edit 3D models. The mental ray engine was included in rendering, it was now possible to do quality renderings. AutoCAD 2010 introduced parametric functionality and mesh modeling.
    AutoCAD supports a number of application programming interfaces (APIs) for customization and automation. These include AutoLISP, Visual LISP, VBA, .NET and ObjectARX. ObjectARX is a C++ class library, which was also the base for products extending AutoCAD functionality to specific fields, to create products such as AutoCAD Architecture, AutoCAD Electrical, AutoCAD Civil 3D, or third-party AutoCAD-based applications.

    AutoCAD 2010


    AUTOCAD 2010
    Autocad 2010 is one of the most exciting releases in AutoCAD. It offers new features across the board, so that almost everyone will find something valuable.
    AutoCAD 2010 has several new features as

    Dynamic Blocks
    • More compelling authoring environment
    • Easier to author dynamic blocks
    • flexible and powerful dynamic blocks with Constraint Parameters
    • Easy understanding and later edit authored behavior
    • A Test block without exiting Block Editor
    Deployment
    • Added the ability for a CAD Manager to create Advanced User Profiles
    • Dynamic paths in the registry
    • All user-customizable support files should be installed to Roaming AppData by default
    • Allow choice for support content location



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  • Autocad 2004 AutoCAD is a CAD(Computer Aided Design or Computer Aided Drafting) software application for 2D and 3D Designing and Draftin...
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